Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts

Monday, January 7, 2013

Anthropomorphism in Animation

In the 1946 Disney animated feature, Make Mine Music, there was a rather delightful sequence called Johnny Fedora and Alice Bluebonnet. It was a terrific example of anthropomorphism - giving human traits and personality to that which is not human. Usually we think of anthropomorphism as it relates to cartoon animals who wear clothes, talk, and walk upright on their two hind legs. But there are plenty of samples of objects that are also brought to life with human traits, like the enchanted clock, candlestick and tea pot in Beauty and the Beast, or the brooms that overwhelm poor Mickey Mouse in The Sorcerer's Apprentice.

But getting back to the film I cited above, here are some stills from Johnny Fedora and Alice Bluebonnet that show what it is that I love about their design and treatment in the animation.


In the stills above, you can see how the two hats really lend themselves to being cast as human "types". Alice has a bow on the back, just as a girl might have a big bow tying up the back of her hair. The rest of the ribbon hangs down gracefully and can be utilized as girlish arms as demonstrated. Also, the lace around her brim suggests a frilly collar on a dress. Johnny is certainly a lot simpler in design, but the eyes exist where there would be the shadowed indentations on a fedora, and the opening of the hat acts as his mouth. The hatband even suggests a mustache, I suppose.


What I particularly enjoy though about Johnny's design is the use of a visual "cheat" - an element that goes deliberately against the rules of 3 dimensional structure (like Mickey's always round ears, for example). In Johnny's case the cheat is in the way his face actually encompasses two separate planes of the hat: the eyes are on the front, while the mouth is on the underside of the brim. Because a drawing is a 2 dimensional representation of 3D form, the artists can easily get away with this optical illusion of the two planes working as one when the hat is tilted up, as in the two stills above. Also, note how Johnny is able to exhibit emotion in the way the brim is pushed and pulled to achieve different mouth shapes, with the eyes reacting accordingly. This is the magic of traditional, hand drawn animation, and one of the reasons I will always vastly prefer it to CG animation, which so often is trying to mimic the literalness of live-action film. Additionally, so long as Hollywood continues to pursue creating these CG films in 3D, such visual"cheats" cannot possibly work as effectively.

This brings me to a subject that is bound to rub some people the wrong way, but I believe the criticism is warranted. Because of the trend in current animated features to try to emulate live-action cinematography, I feel that we're losing the very definition of what it means to be an animated film. My own interest in animation as a young kid was that it was the illusion of a drawing seemingly springing to life upon the screen. That was truly magical to me, and was certainly one of the factors contributing to my love of drawing and hopes to one day becoming a cartoonist. For me, it was always "The Animated Cartoon" - take "Cartoon" out of the equation and I really wasn't that interested. Sure, I liked some stop-motion animation back then, but it was always drawn cartoon animation that intrigued me.

So hopefully you can understand why I might not be particularly impressed with the latest short that Pixar is working on called The Blue Umbrella, which seems like a watered down (so to speak) variation on the classic Disney segment cited above. I came across this teaser clip on Cartoon Brew today and I must say it just leaves me cold. For a start, though it's technically CG animation, it might as well be live-action footage from the way it looks. The animated faces appear merely pasted on, rather than being physically integrated into the umbrellas themselves, and these objects only twist and turn a bit, not exhibiting any of the whimsical "Squash and Stretch" we associate with classic drawn animated performance. In short, this film clip holds about as much charm for me as a typical TV commercial for Kool-Aid, which it sadly puts me in mind of. For the record, I remain equally unimpressed with Pixar's two Cars features, as they also come across as live-action films with some animated elements pasted on top, again exhibiting no exaggeration of form and movement of the various car characters, thus not taking proper advantage of the animation medium.


By the way, I've heard that this short film may be the work of the satellite studio that Pixar set up in Vancouver. If so, it is likely that some of the folks involved in the animation may be former students of mine at Sheridan. Please understand that my criticism is not targeted toward those involved in bringing the film to fruition. My issue with the film is in the concept and art direction that was decided upon by the powers-that-be. Animation that tries this hard to look like its live-action film cousin just isn't really "animation" in the true sense of the word, not in my book anyway. Sorry, but this stuff needs to be said.

Saturday, April 28, 2012

Sheridan Animation Industry Day 2012

On Thursday, April 26th, Sheridan College held its annual Industry Day in support of the BAA Animation program, in which I am the instructor for 2nd Year Character Design. Here are pics of some of the 4th Year students who are graduating this year, photographed at the work stations that were set up in Sheridan's computer commons to showcase their films and artwork for the benefit of the industry reps who had just watched the 2 hour screening of their short films:

Ada Bratic ("Foxed") and Kirsten Whiteley ("Spectra").

Brad McLeod ("Doggy Dilemma") and Natalia Shevcun ("Breakfast Time").

Eva Zhou ("Yeti") and Darryl Kee ("Chewy!"). In the background, Dylan Glynn claws his way into the photo on the right, while my colleague, Mark Mayerson tries to look inconspicuous on the left.

Dean Heezen, creator of the brilliant dance animation in "Sax".

Evee Fex-chriszt, with the furry star of "The Terrible Bandit".

Justin Hartley ponders the mystery behind "Murder on the Docks".

Kathryn Durst with her delightful puppet family in "Doggy See, Doggy Do".

Leigh Anna Frostad ("Origin Story") shows off a sketch of her pet piggy.

Nichole Ter Horst ("Pillow Talk"), yours truly, and Kat Antonic ("Amare").

Crazy rascal, Noam Sussman ("Gum") and Nicole Ter Horst.

Seol-Ah Rim, with images from her film that seems to have no title!

Shen Ramu, with images from "Bygone Bounce".
I don't want to state what films I considered the "best", however, here is a list of the ones that were among my personal favourites, mostly from the standpoint of character/personality animation, which is what I'm always most interested in seeing each year. If you click on the student's name, it will link to their own blog or website where you can see more examples of their artwork:

Sax, by Dean Heezen - A beautifully crafted film designed around dancing to the jazz beat of a saxophone instrumental. Dean has an astounding feel for appealing character design and his animation is very fluid and fun.

The Terrible Bandit, by Evee Fex-chriszt - Evee is a truly brilliant character animator, and her film about a sly raccoon trying to pry a dish full of dogfood away from a sleeping doberman shows off her exceptional drawing talent so well.

Origin Story, by Leigh Anna Frostad - When in my 2nd Year Character Design class, Leigh Anna often cracked me up with assignments that showed off her funny and appealing cartoon style. Her film featuring anthropomorphic depictions of the moon, sun and earth was a lot of fun.

A film that seems to lack a title, by Seol-Ah Rim - Her film about 3 roly-poly hamsters (or mice?) helping a bear to bake a pie features such an appealing and original style that I found absolutely charming. If you click on her name, you can view the film in its entirety on her Tumblr site.

Bygone Bounce, by Shen Ramu - Somehow I had missed seeing this film in its early leica reel stage, so I was very pleasantly surprised to see it for the first time in final form. Shen's parable on life of a little girl bouncing on a trampoline and aging a year or more each time that she bounces up into our view is absolutely delightful. There are some gags that are so sweet and adorable along the way, with really well thought out personality animation. Definitely one of my favourites this year!

There are many others I could mention but I'll stop there, although I do have to give honourable mention to a really funny crowd pleaser, Gum, by the completely wacky Noam Sussman, a highly original talent who has provided us with much entertainment in his four years at Sheridan. It's always rather sad to see our grads leave the school, yet all of the faculty wish them the best as they head off to pursue their careers in the animation industry. We'll miss you all!




Wednesday, December 28, 2011

Drawn Animation Still Matters


My good friend and colleague, Mark Mayerson, has written his well reasoned theory on why today's audiences may have forsaken traditional, hand-drawn animation in favour of the ever increasing use of CG. I think he's correct, but only up to a point, as he uses the new French film, The Artist, to make an analogy between the decline of silent film after the introduction of sound with the current decline in popularity of drawn animation. I just finished putting my own thoughts into an impassioned (if longwinded) comment in response to his post. Since I'd been wanting to say something regarding drawn animation vs CG here on my own blog, I figured I'd repost my thoughts here in order to get more mileage out of them. For what it's worth, here's what I said on the matter:

I haven't seen The Artist as yet, although it's top of my list to see. (Actually, it's about the ONLY film that I'm planning to see these days, sad to say). I have to quibble with you on one thing, though. There's no question that it is an "affectation", as you describe, but I'd argue that it was never meant to be anything more than that. It is undoubtedly meant as a loving homage to those simpler times of the silent films, but it is a one-shot novelty, not in any way hoping to bring about a return of the silent, black and white film as a form of popular entertainment. I think that's quite obvious from the fact that it's set in the 1920s, not using the format to tell a contemporary story. Back in 1976, Mel Brooks gave us Silent Movie, which was also a love letter to silent films, though one set deliberately in modern day in order to parody it in the Mel Brooks style of absurdity. But that film too was never intended to usher in a new wave of silent pictures.

That's why I think your analogy to handdrawn animated films may ring a bit false here, Mark, with due respect. Whereas nobody would want to bring back the silent film as an ongoing form of popular entertainment, recognizing its inherent limitations that no longer exist since the advent of sound and colour, those of us who champion drawn animation still believe it will always be a valid form of the art. Also, I don't think that opinion is limited to just those of us who work in animation or related fields of visual art. A lot of people, particularly mothers of young kids, do see the difference between traditional drawn animation and CG and have told me that they do indeed miss the former.

Animation may have started out as a novelty on screen, but once Disney and Fleischer popularized the illusion of moving cartoon drawings as a legitimate form of entertainment, it was recognized as a distinct art form in itself, a completely different experience to that of a live-action film. Even the technological advances in features like Pinocchio, Fantasia and especially Bambi, did not so much blur the line between drawing and live-action, but rather, treated the resulting imagery more like moving paintings, still far removed from live-action cinematography in their graphic visual clarity.

This is why I cringe at what is being done today in the name of "animation", utilizing the computer to replicate everything in live-action: light, shadow, texture, and now, with the introduction of mo-cap, slavishly realistic movement, devoid of creativity and caricature. In short, there really is no such thing as animation anymore, as the industry honchos have decided that the inherent charm of a cartoon drawing seemingly springing to life on the screen is passé, and must never be see again. The rules of photography can be the only goal to aspire to if one is to remain working in Hollywood.

What a sad state our industry has fallen into. Even sadder because nobody working in it has the courage of their convictions to fight back against the madness of it all.


There's more I want to say on this topic, but I need to gather my thoughts together first and grab some visuals to illustrate it. In the meantime, please leave your own thoughts in my comments section.

Monday, March 21, 2011

Jake & The Neverland Pirates

Admittedly, most of what I've had to say lately regarding animation coming out of Disney has been pretty critical. I make no apology for that, as I feel they should not be above criticism when I feel it's warranted. However, a couple days ago I came across something that I suspected I wouldn't care for, yet imagine my surprise when I actually found it to be quite charming!

It's a new TV series called Jake and the Neverland Pirates, which apparently has recently premiered on the Disney Junior block on the Disney Channel in the U.S. Several episodes have been posted on YouTube for viewing, and I must say that from a visual standpoint anyway, the show looks very impressive. I'm actually aghast at how good the animation looks, both appealingly designed and fluidly animated. In short, it looks better than most TV animation and almost approaches (but not quite) feature quality, though that quality is somewhat deceptive in that it is still being done using a type of "symbol" animation (I believe), yet in a far more sophisticated manner that mimics full keyframe animation. According to this site, someone named Clint who would appear to be involved in its production, claims that the animation technique is created through a combination of using ToonBoom Harmony and Maya software. What's incredible to me is how much it resembles traditional handdrawn animation, while apparently not utilizing that process at all! Additionally, the series boasts some intelligent art direction, with pleasing visual design in a colour palette that is rich without being gaudy.

I was also pleasantly surprised to learn that this series has been produced at Mercury Filmworks, back in my hometown of Ottawa. Although the series is certainly aimed at the pre-school set, there's some fun, cartoony characterization, and, while they've been redesigned in a less threatening, kid-friendly style, I surprisingly don't even have any major objection to the way that Captain Hook and Mr. Smee are portrayed in the show. The voice work is very true to the original characters and, despite their makeover, I think the integrity of their personalities has remained intact. All in all, I think this is a nice little series that I can see young kids quite enjoying. For me, it's a big step up from the CGI look of Mickey and friends in Mickey Mouse Clubhouse, a show that I frankly find hard to look at. With Jake, it seems like Disney is trying to be more faithful to its traditional animation roots, even if it's been simulated through the use of new technology.

So, a big congrats to all involved in creating each episode of Jake and the Neverland Pirates - it looks great!

By the way, if anybody from Mercury would like to give more background to the production process, please feel free to do so in the comments section. Thanks!

Sunday, August 1, 2010

Mangled



I came across this poster image earlier today for the upcoming Disney release, Tangled. Now, having seen both this and the recent theatrical trailer for the film, I have to say that I am not too impressed with what it's shaping up to be. As most of you know, Tangled is the new title for the film formerly known as Rapunzel. Why the silly title change? Well, it seems that the Disney brass are nervous about putting out another animated film with a girl's name as the title out of fear that it will turn off the boys in their targeted demographic. Personally, I think their decision is ill-advised.

When the trailer came out about a month or so ago, I was not very happy with what I saw (and heard). Overall, there seems to be a jokiness to the film - particularly a "cool and hip" sarcastic quality to the dialogue and expressions of the hero, Flynn Rider. Also, the trailer includes an inane pop/rock song playing over the action, which really has me worried about the mindset of this film. Interestingly, in the comments I've read on sites like Cartoon Brew and The Animation Guild blog, several commenters who claim to have worked on the film are doing their utmost to assure us all that the pop/rock song is not in the soundtrack, and that all of the music score is provided by Disney stalwart, Alan Menken. They also claim that the scene where Rapunzel traps Flynn limb by limb in her long golden locks is not actually in the film either, just animated for this "teaser" trailer. Fair enough, I suppose, although I wonder why they would spend all that time and effort to animate something exclusively for the trailer when I'm sure all of the artists are working long hours just to get the film completed on schedule. Doesn't make much sense to me, I'm afraid.

They go on to say that Tangled will be sincere in its storytelling, just as previous Disney fairy tales have been. If what these commenters say is true, then why is Disney's Marketing department so hell-bent on promoting this film as what it is not, instead of what it is? Because judging from both the trailer and this poster, the film seems more cynical than sincere, with all of the hip attitude that many of us have come to loathe in today's "entertainment". I'd like to believe that the film will be more in keeping with its classic hand-drawn predecessors in tone rather than emulating the schlocky Shrek saga. But frankly, I'm not convinced, and I suspect many others aren't either. And that's a real problem that the Studio is going to have to address head on.

I make no claim to know anything about the pecking order at Disney, but I'd assumed that, as head of Disney Animation, John Lasseter was the man in charge, answering only to Disney CEO, Bob Iger. If this is so, then John needs to get tough with Disney's merry Marketeers because, due to their misguided marketing they are undermining the integrity of this film and putting at risk all of the hard work of the animation staff in trying to create something of worth. John should be fighting them tooth and nail, using whatever professional clout he has (and I have to believe that's a formidable amount). And Bob Iger needs to support him on that, and not just go along with Marketing's efforts to promote this like a stupid teen comedy. Honestly, I really wonder about Disney these days.

"They just can't get my 'tude right!"

Wednesday, July 28, 2010

The 100 Greatest Looney Tunes


The other day I received a copy of Jerry Beck's new book, The 100 Greatest Looney Tunes Cartoons and was asked by the publisher if I might offer up a review. The book presents a sampling of 100 cartoons that Jerry believes are among the studio's best work, although he himself admits there are so many more that are equally as worthy in various ways. All 100 cartoons are pictured and titled alphabetically in little frame grabs at the beginning of the book for easy reference when searching. As I scanned these 100 titles, I estimated that I'm quite familiar with about 50% of the cartoons, and have seen about another 25% at least once, though am less acquainted with them. But there's certainly a number of cartoons that I don't believe I've ever seen at all. I mention this because I make no claim to know the Looney Tunes library anywhere near as well as Jerry Beck does, therefore I will not attempt to compete with his more informed opinion on the films themselves.

The book is interesting both for what it is and what it is not. Let me address the latter part of that statement first. The book is not an authoritative, in-depth analysis of the cartoons, and those expecting as much may be disappointed. If that is what you seek, then you'd be far better off reading Leonard Maltin's Of Mice and Magic or Mike Barrier's Hollywood Cartoons, both of which go into great detail on select notable cartoons from all of the studios of that Golden Era, Warners included. If you want to limit your reading to just the Looney Tunes cartoons, I'd also recommend Steve Schneider's That's All Folks! and Joe Adamson's Fifty Years and Only One Grey Hare (Bugs' films only). But this new book by Jerry Beck is really not attempting to be such an authoritative tome as any of those titles.

This book is more like a book version of a sampler record album. I used to buy a number of such records (and later, CDs) back when I was trying to gain more knowledge of both the jazz and classical music worlds. These albums offered up a sampling of various jazz musicians or classical composers' works that served as a good primer for the newbie listener. Once introduced to various artists through the popular selections of their work, you could then go forth and explore in greater depth that which appealed to you by purchasing complete albums of their music. For a novice cartoon buff, I believe that this book of Jerry's would serve a similar role as a simple and colourful introduction to these brilliant cartoons.

But that's not to say that its appeal should be limited to the novice, by any means. I believe the ideal use for this book is as a companion guide in conjunction with the six volumes of Looney Tunes Golden Collection DVD boxed sets that are currently available to the cartoon buff (which of course, Jerry Beck was also instrumental in bringing to us). As one who has all six sets but admittedly has only watched a few discs and individual titles scattered throughout the whole series, this book makes me want to search out some of these cartoons I've never seen before, most of which are included among the six volumes. Each entry in Jerry's book contains a few stills from the particular cartoon, which is enough to whet one's appetite to seek out individual titles to watch.

As I said, the book is not meant to be an in-depth look at the 100 Looney Tunes cartoons that it profiles. Each title receives just a double page spread consisting of a few stills, a short synopsis, and a brief commentary provided by Jerry or one of his 30 associates within the animation community, including Mike Barrier, Eric Goldberg, John Canemaker, to mention a few. (Even my friend and Sheridan colleague, Mark Mayerson is featured). If I have one criticism, I'd have suggested dispensing with the synopsis, as much of the cartoon plot is repeated in the commentary. It would have been better to have allowed a bit more room for personal thoughts on each title instead.

As I perused all of the titles that Jerry has judged to be among the top 100, I must admit that all of my favourites were included, such as The Rabbit of Seville, One Froggy Evening, High Diving Hare and the rest of the usual suspects. I was also glad to see the inclusion of such unique cartoons as The Three Little Bops and the giddily disturbing Chow Hound. I might question the inclusion of Page Miss Glory, which, aside from the interesting art deco approach, is a cartoon that I suspect is an acquired taste for most viewers. Likewise, I would definitely not consider Hollywood Steps Out to be even a good cartoon, let alone a great one, as all it has going for it is the caricatured movie stars of the time, many of whom would not be recognized today. That novelty aside, the cartoon is poorly scripted and largely unfunny. While the Roadrunner cartoons only rate a couple of entries, and rightfully so, I am perplexed as to why there are no titles featuring Pépe Le Pew and just one with Foghorn Leghorn, as several of the Foghorns in particular are brilliant.

Still, taken as a whole, I'd have to say that Jerry Beck has done an admirable job of distilling the entire library of Warners' shorts into this collection of just 100 titles. The 100 Greatest Looney Tunes Cartoons is available for just $24.95 U.S. and, while a bit more than the four bits to see Fearless Freep, is certainly a bargain at that price. A fun and nostalgic read, if not an overly informative one.

Sunday, June 20, 2010

Finally, Something I Like!


I saw this over on Cartoon Brew yesterday and was so impressed with it that I felt compelled to comment on it here. It's just a short promo for the Palm Springs International Short Fest, yet somehow it has excited me more than any animated feature has in recent years. It was created by a studio called MAKE in Minneapolis, and the director/lead animator was Andrew Chesworth. Interestingly, all of the comments over at Cartoon Brew have been enthusiastically positive in their praise of the film - which is an unusual situation at The Brew, where there is generally mixed feelings on most animated clips posted. Anyway, watch it first, then I'll discuss it:



Here's why I like it so much. First of all, it's a spoof of that oh so familiar scene in 40's film noir where the damsel in distress shows up at the office of the hardboiled private detective begging him to take the case. Strangely, film noir has never been done in a full animated feature, the closest thing being the animation/live action hybrid, Who Framed Roger Rabbit, so I think it's a genre that would be ripe for an animated feature. And like this short, I'd want to see that feature animated in glorious, traditional, hand-drawn animation, not CG! Take a look at the overall style of this short - it's so unabashedly a cartoon. The characters are all highly caricatured and stylized: the hero in bold angular outlines and blocky shapes, the femme fatale all in sexy curves. The animated movement is equally cartoony in it's timing. Also, look at how distinct all of the character designs are and how they communicate immediately to the viewer what those characters are all about. The hero is reminiscent of tough guy actors with chiseled features like George C. Scott or Richard Conte. He's not one of those pretty boy metrosexuals that have been dominating animated features for the last 20 years. Neither is the girl generic in any way. Her features are exaggerated to show her sexiness and her deceptive personality - look at that imposing jawline that shows her to be a tough cookie. I also love the highly designed curly hair, as it shows what drawn animation can do so much better than CG, which is a slave to literal form. I hope that my Sheridan students are taking note, as this short film is a great example of what I'm always stressing to see in your Character Design assignments.

As far as I'm concerned, this short is a breath of fresh air, so different from the stagnation of semi-realistic character design that we've been seeing in so many hand-drawn features of the last 15 to 20 years. Interestingly, John Kricfalusi has been taking a stab at the generic male leads that are all looking too similar, culminating in the latest attempt in the upcoming Tangled, with the hero, Flynn Rider. I happen to agree with much of what John says in this regard, as I'm getting damn tired of what I've come to call the "Rock Star" look of all male leads in the latter-day films of Disney, Dreamworks, and a few other studios. Disney artists should check out some classic Hollywood films of the past and start studying real men like Gregory Peck, Gary Cooper, Cary Grant, Gene Kelly, etc. etc, so as to get away from this current trend of designing longhaired metrosexuals. This short film with the film noir detective hopefully will inspire some more satisfying heroes in future animated features. My sincere congratulations to Andrew Chesworth and his talented crew for creating a small gem of animated brilliance!

Monday, September 28, 2009

The Limitations Of Contemporary TV Animation.

There's certainly an interesting discussion going on currently over at John K's blog regarding all of this contemporary trend in (mostly TV) animated characters where the designs are deliberately flat and graphic, with the limitations in movement and personality that are inherent in such design. Needless to say, I agree with John's stance on this and share his criticisms of this unfortunate trend. I believe that there is a real detriment to animation design when one is a slave to the computer software being used today. The examples that John cites from TV shows are all of the Flash cutout (or "symbol" as they call it) variety, where each character is created from an assortment of pre-drawn parts that exist in the computer, with no additional drawing being allowed by the animators working on the show. Instead of actually creating a pose or expression, today's TV animators must contrive it as best they can from the library of character parts they have to work with. Can you imagine - animators being discouraged from actually drawing something!

Additionally, the fact that these characters are all being drawn digitally on the computer to begin with, utilizing a vector-based program like Flash or other likeminded software, means that all of the designs consist of perfect geometric shapes: perfect straight edges and perfect curves. Likewise, the outlines are all vector lines, usually of an unvarying line weight, or occasionally with a contrived thick and thin. All of this unyielding control that the computer has been given is killing all of the potential for fluid animation and, ultimately, personality. It's like trying to draw a character using nothing but a ruler, circle/oval template, and maybe some French curves. Why would any artist want to be given such strict limitations? I'm not saying that the resulting images are totally lacking visual appeal, but they are certainly not designed for animation in the truest sense.

John talks of the functionality of a good character design, and that it must be explored through movement to arrive at a final design that's conducive to animation, rather than just be a series of graphic shapes that only work in static poses. I agree with this assessment, as I also prefer that a character design be "organic" - pliable and capable of fluid movement and full rotations when called for. Even the Hanna-Barbera designs of the early 1960s, though more simple shape based for the TV cartoons of that era than their theatrical predecessors, were still solid in form and designed for pliable movement. Just compare the animation of Yogi Bear or Fred Flintstone to anything of today and you'll hopefully understand what I mean.

One of the most compelling comments following this topic on John's site comes from a commenter by the name Tilcheff, who offers this bluntly honest and heartbreaking assessment of his recent experience in the animation studios:

"It's funny and sad at the same time that every single studio I have worked at makes the same mistakes in the name of efficiency. Business arrogance dominates this industry and people with no love for cartoons produce them. The self-censorship and political correctness strangle every fresh idea before it's even born. Young enthusiastic animators are very quickly disillusioned by a system, which treats them as computer operators and has no mechanism to get feedback, ideas or allow them even the slightest creativity to do visual gags, a system which shows no recognition for their work and appreciation of their skill or talent, a system that kicks them out in the street upon a successful completion of the job. Very quickly they become cynical, trapped in the world of stock actions and expressions, knocking frames day after day, quickly learning how to do things in order to avoid problems. They also very quickly learn to lie that they like the crap shows they work on, that they enjoy the terrible work atmosphere in the studios. There is usually a culture of hypocrisy and backstabbing, generated by the mediocrity, contemporary political correctness and 'post-modern' cool-ness which dominates these studios. The values behind contemporary cartoons have nothing to do with those during the Termite Terrace years. Everything seems to be extremely superficial, hollow and lacking internal logic, reasonable values and weight."

I think Tilcheff sums it up well, and his entire commentary is well worth reading, as this is only an excerpt.

Anyway, that's all I'm saying on this matter, as I've learned from recent experience that stating my opinion on anything animation related is akin to swimming in shark infested waters...

Sunday, June 7, 2009

Sheridan Animation at the Bloor!

Please excuse the fact that I haven't updated the blog lately, but I was on vacation for a week back in my hometown of Ottawa. Anyway, I wanted to start back by helping to spread the word on the upcoming screening of a sampling of films from the 4th Year Sheridan grads that will be shown this Tuesday (at 7 pm) and Wednesday (at 9:30 pm) evenings at the Bloor Cinema in Toronto. This screening has been put together quite generously by my friend and Sheridan colleague, Mark Mayerson. You can read more about the show right here on Mark's blog. If you live within a reasonable proximity of the Bloor, please come down for one of the two screenings to show your support for the Sheridan grads. I'm planning on attending the Tuesday 7pm show and hope to see you there.

In the meantime, just to whet your appetite, here is a sample of the cartoon goodness just waiting for you to savour! This is one of my favourites from this year, animated by the highly skilled cartoonist, Kelly Turnbull:

The Chronicles of Turghot and Dragam from Kelly Turnbull on Vimeo.

Thursday, December 18, 2008

Happy Birthday Leonard!



Here's a salute to my favourite film reviewer and historian, Leonard Maltin. I was lucky enough to meet Leonard way back in 1982 when he was one of the attendees at The Ottawa International Animation Festival. He'd only recently started appearing on the newly created "Entertainment Tonight" (which was so much better in those days), so not many people were as familiar with him as they are today. However, I knew of Leonard Maltin primarily as a noted authority on animated films, through his two books, "The Disney Films" and "Of Mice and Magic". Anyway, I wasn't going to be shy about saying hi, so I went up and started chatting with him. He was such an affable fellow that, since he was going to be around the festival all week, I took the opportunity to do a caricature of him and presented it to him a few days later. He seemed quite genuinely delighted with it and was happy to sign my copies of his two books in return. He also extended an invitation to come visit him if I ever found myself in NYC, which I ended up taking him up on about a year later.

At that time, Leonard and his wife Alice were still living in Manhattan, even though Leonard was having to fly to LA for all of his Entertainment Tonight film reviews. Some time later they would relocate to LA in order to make that task more practical. When I saw him in New York he was in the middle of obtaining a second apartment in his building to set up as an office, as his film and cartoon collection had gotten too big for the one apartment they lived in. He and Alice were very gracious to me and Leonard took great delight in showing me his extensive collection of cartoon memorabilia. After an enjoyable visit, they strolled with me back to where I needed to catch a bus back to my hotel.

What I love best about Leonard is his obvious enthusiasm for movies and, even when he does offer up some criticism he is never mean spirited with it, always balancing out the bad with some good. Back when he wrote "The Disney Films" in 1973, it was long before it was fashionable to write about Disney and there were very few textbooks available on the subject. I think that the only two books on Disney I personally had at that time were his and "The Art of Walt Disney" by Christopher Finch. I found myself referring to his book often, as those were still the years of "The Wonderful World of Disney" on Sunday night TV, and I would read up on any of the live action Disney films that were about to show up on there for extra background on their production. What I didn't know at the time was that Leonard would have been only a young fellow of 23 when that incredible reference book was published!

In recent years, longtime Disney fans have Leonard Maltin to thank for his efforts in launching the "Walt Disney Treasures" series of boxed DVD sets devoted to vintage Disney animation, early television productions and Walt Disney, the man himself. Leonard also hosts these DVDs, providing a lot of historical background and supplemental interviews with legendary artists and performers. I have pretty much all of these sets, and find myself returning to them often to indulge in the warm nostalgia of that wonderful era of real entertainment.

Leonard currently has a website called "Leonard Maltin's Movie Crazy" as well as a quarterly publication that showcases vintage films of the early days of Hollywood, his real passion. And since Leonard has been such a loyal friend to animation and Disney over his many years as a film historian, I thought I'd give this new caricature of him an appropriate Disney cartoon-style, sunburst backdrop. By the way, I see from my list of celebrity birthdays that Leonard shares his birthday with Steven Spielberg, which I'm certain makes him happy. But he also shares his birthday with screen legend, Betty Grable, and I'll wager that makes him even happier! Happy Birthday Leonard!

Tuesday, October 28, 2008

"The Chestnut Tree"



I just happened upon this film yesterday when I saw it posted on the blog of Alan Cook, a talented recent Sheridan Animation grad and a former student of mine. I've watched this short animated film over again several times now and must say that I just love it. It was created by a young animator from Korea named Hyun-min Lee, who has been accepted into the internship program at Disney and has apparently been working with master animator, Eric Goldberg. An interview with Hyun-min may be found here.

The film is a celebration of childhood imagination and the loving mother who encouraged that imagination to flourish. Now, some of you may be wondering why I am responding so enthusiastically to this film, when I recently gave quite a critical drubbing to "Adventure Time", which also centers around childhood imagination. Especially since the characters in "The Chestnut Tree" are also quite simplistic in design, with minimal facial features and a comparable amount of what we refer to as "pencil mileage" as that found in the designs of "Adventure Time". But that is really where the similarity ends, and for me the success is in the execution of the visuals and resulting animation in this charming film.

Though undeniably minimalist designs, the young girl and her mother are drawn with fully dimensional, simple forms and they are handled with fluidity and graceful movement in their animation. Unlike the awkward character animation and layouts I perceive to be at work in "Adventure Time", the skill of Hyun-min's animation is able to lead the viewer's eye pleasingly and playfully through each scene. Though the facial features are so simple in design, they register clear emotions that the viewer easily can respond to. Admittedly, as one who teaches Character Design, I myself prefer to see characters that have more specific features that can indicate more of their personality type, but when minimalist design is handled well at the animation stage, that's where the personality and emotional content can be put across through clarity of body language, expressions and timing of the motion. (I can also appreciate "Pocoyo" for that reason, by the way.) Still, I do expect to see more distinctness in the designs from my Sheridan students just to stretch their ability to depict personality through visual design alone, as they can all well attest to at this point! :)

I hope that Hyun-min Lee is successful in her goal to become a full-time animator at Disney and I look forward to great things from this young lady in the future!

Monday, September 22, 2008

"A Romance in Graphite"


This past April at Sheridan College saw the screening of the 4th Year films from a very talented group of students who would shortly be graduating from the BAA Animation program. I'd had this bunch just two years prior in my 2nd Year Character Design class, and now that they've graduated and moved on into their careers, I don't mind saying that I'm going to miss seeing all those crazy rascals. One of these students was Melissa Maduro, who always had a great knack for drawing very appealing cartoon designs with a lot of personality, and I always enjoyed seeing her work when I was grading assignments. Even though the gal seemed to have a peculiar fascination with comedic zombies.

After the screening on Sheridan's annual Industry Day, I felt that Mel's film, "A Romance in Graphite" was among the better ones and it got a very good reception from the studio reps in attendance that day. It was also admittedly one of my favourite films for its simple, yet charming story told with humour and elegance. As it happens, "A Romance in Graphite" was one of the films in competition this past week at the Ottawa International Animation Festival in the category of Most Promising Student Film, with a scholarship from Teletoon as the prize. Actually, there were a number of other Sheridan grads in the running, including Vlad Kooperman for his incredible film, "C Block". Regardless of who has won the scholarship (and I haven't yet heard the results) I believe that Sheridan had some very worthy contenders.

Mel had recently posted her film on her own blog and, though I can't embed it here, I'm going to provide this direct link to "A Romance in Graphite" so you can all see how charming it is. So here's to Melissa Maduro - Talented filmmaker, funny cartoonist, and a friend to zombies...

Monday, August 25, 2008

Gouache Meets Photoshop

In my previous post I showed some sample illustrations from a couple of Disney books that were painted completely in the traditional method of paint on illustration board. However, just so you don't get the idea that I am totally against using Photoshop, here are some samples that employ a hybrid method that I like to use.


This illustration is from a book published a few years ago by Random House, entitled "Beauties in Bloom", which featured two spring themed stories, one featuring "Snow White" and the other, "Cinderella". This was the first in a series of seasonal books put out as part of the "Disney Princesses" program. Though I'm admittedly not keen on the packaging of the characters under the "Disney Princesses" banner, I do enjoy illustrating the classic characters in original new tales, rather than just retelling the film stories.


After my final pencil layouts of the pages have been approved by Disney, I then separate the elements of characters and backgrounds. I transfer the background drawing onto a sheet of illustration board using graphite paper and a photocopy of my drawing that I can trace over with a sharp hard pencil. Once the background image is on the board, I start out painting in the large areas such as sky and grass using dilute washes of gouache on the surface which has already been pre-moistened with water brushed on evenly with a large flat brush. Once the larger expanses are in, I can start building up the details of bushes, trees, and surface texture on the ground.

In the case of "Snow White", since the film's backgrounds were rendered in watercolour, I am using the gouache more dilute in order to approximate the look of real transparent watercolour. It's a bit of a cheat, but then I'm pretty sure that even the Disney artists used some opaque gouache in areas that needed lighter highlights over dark areas. Frankly, I've never been good at handling real watercolour, so I prefer to use gouache because I'm more comfortable with it. Once all of the backgrounds have been painted, then comes the rather tedious task of scanning them into Photoshop, usually in two or three sections because of the limited area on the scanner plate. I then have to reassemble them into single Photoshop files, which is often tricky due to some areas having scanned a bit darker or lighter than others, and therefore needing some adjustment.



With the backgrounds out of the way, I can then get to the characters. Working from my clean pencil layouts, I place a sheet of matte finish mylar film on top of each one and, using a very fine #00 watercolour brush, carefully ink each set of characters as delicately as I can in order to approximate the way they used to hand ink the old animation cels using a crowquill pen and ink. When these are all completed, I then scan in each sheet of character art, again sometimes having to reassemble any large character groupings that were too big to scan in one piece. (Fortunately, that doesn't happen often.)

At this point, each page of character line art has to be converted into a transparent layer in Photoshop. This is so that I can then colour the characters by "painting" on a second transparent layer below, thus resulting in an image that really does approximate an animation cel with solid flat colours beneath the clean ink lines. What's nice about this method too, is that I can very easily go over separate areas on the line layer to change the colours of the line to something that relates better to the area of colour they contain. This is also the way they used to ink the cels in the early Disney feature films. Usually I keep this part pretty basic; just brown lines to surround warm colours and dark blue lines for blues and greens. I do a bit of tonal modeling on the areas of colour, but I keep that real basic too, otherwise the characters start looking too much like plastic.

Once both backgrounds and character layers are in the computer, it is then a very easy and fun process of assembling them together for the final picture files. The benefit of working this way as well, is that if either Disney or the publisher require any changes to be made, it is not much problem to slightly shift or adjust the size or colour value of a character, without having to worry about the background. Finally, the real benefit for me is just sending the client a couple of CDs containing all of the page setups, instead of sending a bulky stack of original illustration boards by Fedex, which can be quite costly, as well as nerve racking, hoping they arrive safely.

Because I really enjoy trying to match the background painting style of the original film, here are a couple more examples of my Disney book work which show some variety in approach:


This is a scene from "Happy new Year, Pooh!", that I did as one of a series of "Winnie-The-Pooh" books for Reader's Digest. It was a book of the month type of thing, where each title related to something in each month of the year. I did three books in the series. I quite like working with the Pooh characters, as well as doing the looser pen, ink and watercolour backgrounds that the film employed to adhere more to the original Shepard book illustrations. These backgrounds are more like coloured drawings than true paintings, and therefore are easier for me.


Still, that doesn't mean I shy away from more painterly approaches, as I had fun trying to mimic the style of background artist, Eyvind Earle, in "Sleeping Beauty". Eyvind would paint in large, opaque, flat areas of colour, then build up the surface detail in multiple layers with his gouache. My paintings are a lot more basic than his, though, as he would create incredible textures and ornate design work in his film backgrounds. In June of 2007, I got to see the exhibit of original Disney animation art that was on show in Montreal (having first debuted in Paris). It was a real pleasure to be able to get up so close to some original Eyvind Earle backgrounds and analyze his approach in the brush work and order in which he would paint all of the elements. His gnarled, old tree trunks were incredible to behold. My simplistic "forgeries" pale in comparison, I'm afraid, but it sure is fun trying to paint in his style!

Monday, August 18, 2008

In Praise of Real Paint!

Since I've been extolling the virtues of using real paint on illustration board, I thought this might be a good opportunity to show some samples of the art I've done for various Disney books over the years. These are all painted with gouache, an opaque form of watercolours.



As I've often mentioned in previous posts, "The Jungle Book" remains my alltime favourite of the Disney animated features. Therefore, it was a real treat to illustrate this book for Random House, which was just a simple retelling of the story targeted to beginning readers. It was one of a series of books under the umbrella title of "My First Disney Story". I drew and painted four of these books and did the pencilling for a fifth that was painted by another illustrator. I am quite comfortable using gouache, and endeavor to paint the backgrounds fairly close to what they look like in the original films.

Painting the characters in these illustrations is a bit tricky, and I always start by masking them out with frisket so as to keep the characters untouched as I paint the background behind them. That way, the characters are still just my pencil lines on clean white areas of board when I go to paint them in. As you can see, I keep the tonal rendering on the characters to a minimum, so they don't start looking all shiny like plastic. (I don't like the Disney video box art for that very reason.) I find that just a bit of dry brush shading on one side gives them the clean, crisp look that I prefer.



These samples from the "Bambi" book I illustrated for that same series unfortunately never saw the light of day. This particular book was sadly never published, as Random House execs were keeping a close watch on sales of the other books and weren't sure how well "Bambi" would do. Though I was still paid well for my work, it was a real disappointment not to see this one in print, as I had really enjoyed doing these paintings. In addition to these two titles, I also illustrated two others in the series on "The Lion King" and "Snow White", as well as having pencilled the illustrations for a "Dumbo" book.

This was at a time when Disney Consumer Products was still greenlighting lots of fun projects, utilizing characters from many of their classic films. Sadly, the mindset there is far different now, with book product limited pretty much to just the "Disney Princesses" franchise and "Winnie-the-Pooh". The only other films that still get some book tie-in seem to be the Pixar titles. Frankly, I miss the days when Disney was still celebrating their classics of the past, as these were the characters that I was happiest to work with. I wish that the folks at Consumer Products would realize just how big an audience still exists for those classic animated films. Additionally, it would be nice if Mickey and the gang would start to be used again properly, instead of relegated to just that preschool "Mickey's Clubhouse" with its unfortunate computer generated animation...

Saturday, June 21, 2008

Diversity and "Fairyations"

There was an interesting comment from Bill Drastal in regards to my last post. He says:

I worked for a web company designing characters and other images and while I can't say what I designed them for, we were defiantly pushed in a direction where all the main characters came out looking like the same, and when we had to design characters of different racial backgrounds the direction was to make them, quote "Normal looking"

Believe me, Bill, I can sympathize with what you say. Unfortunately we live in politically correct times, and there's far too much sensitivity to portraying people of various ethnic backgrounds (other than caucasian, of course) with any degree of caricature. Sure it's a Black character, but it mustn't look too Black. Inexplicably, there seems to be a mindset that says that only caucasians can be caricatured and that the features of other races must be played down or, ironically, made to look more like those of caucasians. Frankly, I don't get it. In fact, I would think that the tendency to make Blacks, Asians and Hispanics all look like blandly designed White people would be more offensive to them.

Back in the early 1970's we had Bill Cosby's "Fat Albert and the Cosby Kids". Though the entertainment merits of the show may be open to debate, the character design was rather commendable. It wasn't brilliant cartooning, but there was at least a very distinct, individual look to each character. Furthermore, this nice variety of shapes and sizes of the characters also helped to visually communicate something of each one's personality. This is something I can't stress enough in my class at Sheridan. Remember, you don't have a lot of time to explain your character to the audience. Ideally, the viewer should have some indication of what your characters are all about from a quick glance. Then you can use your acting and dialogue to further flesh them out as your story unfolds.

Alas, here we are in the politically correct new millennium and Bill Cosby has come back with another animated series, albeit aimed at the preschool set. Still, I really don't think that fact justifies dumbing the art design down to the level found in "Little Bill". As you can see, Little Bill and his whole family are a group of lookalike clones, completely lacking individuality of design as well as being devoid of real expression. I love Bill Cosby as a brilliant anecdotal comedian, but I really do question his taste in regards to the art stylings of "Little Bill".

Little Bill's friends don't fare much better either. They're still pretty much all the same basic design and rather robotic looking in their expressionless poses. I suppose I have to give some credit for varying the body types a bit, but overall they're pretty bland and similar in design. Is this something that today's little tykes really would enjoy? I'm just glad that I grew up on "The Flintstones" and old "Popeye" cartoons in my kindergarten days, before the days of highminded "childrens' programming" came into being.

Not all is bad today, however. Here's a character lineup from "The Proud Family" that shows character designs far more to my liking. I personally think this is one of the finest looking animated shows on TV currently. Yes, the stories are all little morality tales, of course, but it manages to be quite funny and entertaining too, not the least because of the beautifully designed characters. Just looking at this lineup of kids, you get a distinct impression of what each one is like - their personalities are obvious in a glance. Also, the visual designs work well as "silhouettes", that is, if you filled them in as solid black shapes they still would read clearly to the eye as distinct, appealing characters, all different shapes and sizes.

Here's Penny and her family, including her Dad, who's a real opportunistic type. I think he's a great character! Even the backgrounds on this show are pleasing to the eye and unified in design. I really give a lot of credit to all who have created the look of this show. Just compare these funny, colourful characters to their bland and boring counterparts on "Little Bill". I know what I'd be watching if I were still a 5 year old kid...

And now I'm going to look again at the new "Tinker Bell" movie from Disney. Like I said before, I would consider any one of these Fairy designs appealing enough on its own, as there is certainly a visual appeal to the head to body ratio, the flowing, organic shapes, and the colour schemes, as we've come to expect from Disney (though the impact is lessened by the CG animation, in my opinion, compared to the linear characters in classic Disney films.) But the fact that there are five of these tiny girls, all identical in face and form is what I see as a big, big mistake.


In looking at this publicity still from the film, one gets absolutely no impression of who these five fairies are: what their personalities are like, or how they might relate to each other in the story. Cute though they may be, they really communicate absolutely nothing to the viewer in their design. All of their various personalities are going to have to be explained through the dialogue, which is a real waste of the animation medium, I believe.


Not long ago, however, I saw this on Jim Hill's site. These young ladies have been hired by Disney to portray the five Fairies as meet 'n' greet walkaround characters at promotional events and maybe at Disneyland.


Ironically, I find these live young ladies to suggest far more in possible personality than their animated counterparts. We know who Tink is, but how about her friends? If I were to hazard a guess, I'd say that the one on the lower left suggests an outgoing, "Voted most likely to succeed" type of girl. The Black girl looks pensive and serene, maybe a shy type. The girl with the braid might be a goofy and not particularly bright type, reminiscent of Goldie Hawn in her "Laugh-In" days. Finally, the Asian girl looks rather mischievous to me, perhaps given to pulling pranks on the others. Whether these impressions are accurate to what the film's characters are all about is not important - but the fact that these live actresses convey something to me in terms of a perceived personality is what counts. Why am I not able to read the animated characters as such? In cartooning, personalities should be even more obvious because you have the liberty of pushing them more through caricatured designs, expressions and body language. Which leads me to the following sketch:


Just for fun, I thought I'd try redesigning the Fairy characters as caricatures of these actresses, cartooned in a Disney style. I haven't drawn Tink herself though, for obvious copyright reasons aside from the fact we already know what she looks like. Is this what I think the final designs should be? Not necessarily, as I think they could be explored more in various ways and then simplified and refined more for the final models. But I genuinely believe this makes for a better starting point - to try and create distinct individuals that suggest their specific personality type through the visual designs. This is what Disney has historically always been so brilliant at in their classic animated features. Female attractiveness should not all derive from just one template - variety is the key to engaging the viewer's interest! I know there is the art talent at Disney to pull it off - but why are the artists not calling the shots?