Showing posts with label The Flintstones. Show all posts
Showing posts with label The Flintstones. Show all posts

Monday, September 28, 2009

The Limitations Of Contemporary TV Animation.

There's certainly an interesting discussion going on currently over at John K's blog regarding all of this contemporary trend in (mostly TV) animated characters where the designs are deliberately flat and graphic, with the limitations in movement and personality that are inherent in such design. Needless to say, I agree with John's stance on this and share his criticisms of this unfortunate trend. I believe that there is a real detriment to animation design when one is a slave to the computer software being used today. The examples that John cites from TV shows are all of the Flash cutout (or "symbol" as they call it) variety, where each character is created from an assortment of pre-drawn parts that exist in the computer, with no additional drawing being allowed by the animators working on the show. Instead of actually creating a pose or expression, today's TV animators must contrive it as best they can from the library of character parts they have to work with. Can you imagine - animators being discouraged from actually drawing something!

Additionally, the fact that these characters are all being drawn digitally on the computer to begin with, utilizing a vector-based program like Flash or other likeminded software, means that all of the designs consist of perfect geometric shapes: perfect straight edges and perfect curves. Likewise, the outlines are all vector lines, usually of an unvarying line weight, or occasionally with a contrived thick and thin. All of this unyielding control that the computer has been given is killing all of the potential for fluid animation and, ultimately, personality. It's like trying to draw a character using nothing but a ruler, circle/oval template, and maybe some French curves. Why would any artist want to be given such strict limitations? I'm not saying that the resulting images are totally lacking visual appeal, but they are certainly not designed for animation in the truest sense.

John talks of the functionality of a good character design, and that it must be explored through movement to arrive at a final design that's conducive to animation, rather than just be a series of graphic shapes that only work in static poses. I agree with this assessment, as I also prefer that a character design be "organic" - pliable and capable of fluid movement and full rotations when called for. Even the Hanna-Barbera designs of the early 1960s, though more simple shape based for the TV cartoons of that era than their theatrical predecessors, were still solid in form and designed for pliable movement. Just compare the animation of Yogi Bear or Fred Flintstone to anything of today and you'll hopefully understand what I mean.

One of the most compelling comments following this topic on John's site comes from a commenter by the name Tilcheff, who offers this bluntly honest and heartbreaking assessment of his recent experience in the animation studios:

"It's funny and sad at the same time that every single studio I have worked at makes the same mistakes in the name of efficiency. Business arrogance dominates this industry and people with no love for cartoons produce them. The self-censorship and political correctness strangle every fresh idea before it's even born. Young enthusiastic animators are very quickly disillusioned by a system, which treats them as computer operators and has no mechanism to get feedback, ideas or allow them even the slightest creativity to do visual gags, a system which shows no recognition for their work and appreciation of their skill or talent, a system that kicks them out in the street upon a successful completion of the job. Very quickly they become cynical, trapped in the world of stock actions and expressions, knocking frames day after day, quickly learning how to do things in order to avoid problems. They also very quickly learn to lie that they like the crap shows they work on, that they enjoy the terrible work atmosphere in the studios. There is usually a culture of hypocrisy and backstabbing, generated by the mediocrity, contemporary political correctness and 'post-modern' cool-ness which dominates these studios. The values behind contemporary cartoons have nothing to do with those during the Termite Terrace years. Everything seems to be extremely superficial, hollow and lacking internal logic, reasonable values and weight."

I think Tilcheff sums it up well, and his entire commentary is well worth reading, as this is only an excerpt.

Anyway, that's all I'm saying on this matter, as I've learned from recent experience that stating my opinion on anything animation related is akin to swimming in shark infested waters...

Wednesday, October 24, 2007

Flash in the Pan...

Over on Cartoon Brew there is this discussion currently going on debating the merits or lack thereof regarding the Flash animation software. I'll admit my bias against it is as one who finds the results thus far to be less than satisfying when compared to the best frame-by-frame pencil animation from the glorious past that I grew up on. In fact, I even find the limited animation style of Hanna-Barbera's 1960's era shows like "Yogi Bear" to be far more visually appealing due to the organic, hand-drawn nature of what inbetweens there are. I just posted the following comment that I know is going to result in a good trouncing over on their board. But I have taken great pains to explain my views, so I hope that even those of you who like using the program will at least try to understand where I am coming from on this rather contentious subject:

To all those who defend Flash and claim that “it’s just another tool” and can produce wonderful results in the hands of a skilled artist, I have this to say: An old Etch-a-Sketch is also “just another tool” as well, yet I could practise with it for months or years on end and never produce an image with the same control or visual appeal as I could with a pencil on paper. Like it or not, there are those of us traditionalists who see Flash for what it is: a “tool” for creating computerized cutouts using replacement parts, not fluid character animation.

Even the examples being cited here as superior, such as the dancing frog short and “Foster’s Home For Imaginary Friends”, may well be entertaining but they are not in any way comparable visually to the best of traditional hand-drawn classical animation. In “Fosters” for example, while I’ll grant you there may be a certain visual appeal in terms of graphic shapes, it is still just predetermined replaceable character parts being shifted around on screen. Any “Squash and Stretch” you see is not the real deal either, as it is achieved simply by distorting the image along its X or Y axis. When a character on “Fosters” turns his head from the front to the side, there are no inbetweens allowing for a gradual turn, just a *whoosh* sound as the head immediately changes views in a single frame. At best, there may be an attempt at contriving a 3/4 view inbetween by sliding the features gradually along the the front face cutout before replacing it altogether with the profile. Again, the Flash software is not conducive to subtle animation.

If these limitations are all perfectly fine with you folks, then go ahead and enjoy it as a medium. But please don’t try to convince the rest of us that, in the right hands, somebody could produce a film that rivals “Pinocchio” using Flash. I’ll admit, I’ve seen a precious few examples where an animator is drawing frame-by-frame directly into Flash, but even those results, while noble in the attempt, do not produce anything that has the sensitive rhythmic linework I associate with the best of pencil animation, due to the clunky line quality that I always think looks like a brush inked line that’s been hacked out on both sides with an Exacto knife! I’ve had my own brush inked line art ruined in a similar way by technicians who imported it into the “Illustrator” program, leaving it in a mangled mess, all in their quest for it to be a vectorized image. Sadly, everything has become a slave to the needs of the computer.

Yes, Flash may be “just another tool” in the eyes of some, but don’t kid yourselves regarding its inherent limitations. And to those who maintain that only a poor carpenter blames his tools, please don’t hand me a plane when I need to saw through a piece of lumber…


End of rant. :)

Or maybe not...

In case anybody I've been debating with stops in here for a look-see, I'm posting a clip each from the Flash-animated "Foster's Home For Imaginary Friends" in comparison with a clip from a 60's episode of the hand-drawn "The Flintstones" with my comments:


"Foster's" - Digitally rendered, highly geometric shapes results in a deliberately flat, graphic look. There is no implied volume of form. Characters are comprised of pre-designed body pieces that are shifted around on screen and replaced by new pieces to achieve very limited animation. Animators are largely restricted by availability of head and body angles stored in computer. The clever timing of the movement is its saving grace. Very unsatisfying performance otherwise, due to inherent limitations of software.


"Flintstones" - Also, limited animation with some parts of body on "held cels" that do not move while other parts, like arms, legs and face are animated with different individual drawings to achieve more characterization and distinct facial expressions. Though still shape-based design to some degree, there is an implied feeling of dimensional, organic form. Animators still have to limit their number of drawings, but each drawing can be drawn from scratch, enabling a more satisfying performance overall, dictated by the vocal track.